Approaching F Zero

F-Zero Blue Falcon running on CRT

In 1991…

The way it’s discussed in retrospects, it was a technical boundary pusher for console racing, a mode-7 showcase, all terms the kids would not have viewed it under. My brain leans closer towards these analytic accounts, playing it entirely for the first time in my thirties.

Anyways, there are a few facts we can point at to give some sense of F Zero’s place in gaming. It’s a first-party developed IP that launched on day one right alongside Super Mario World for both the Super Famicom and Super Nintendo. Lifetime sales total 2.85 million and land it at the 15th spot for bestselling games on the console.

Wild Goose makes a hard right-turn

Current Context

F-Zero’s critical position of today neatly parallels the historical sales numbers, it may not be a top 10 title for the console, but you’d have to dig considerably to find a “greatest SNES games” list that doesn’t rank it in the top 25.

It’s legacy is the sort that hangs around in collective memory of the Super Nintendo just below the grandest of games like Super Mario World, Donkey Kong Country, and Super Mario Kart. This is encapsulated by it’s position as “probably” the only other racing franchise from Nintendo that will spring to a person’s mind after Mario Kart.

A natural comparision to Mario Kart, the F Zero franchise sprung up on the same platform, runs on the same Mode 7 graphical presentation, and is rich with interesting similarities/differences. For me, much of that will come down the line after deep diving into both titles

 Speaking of down the line, this blog will be looking next at F Zero in several yet-to-be-determined chunks as my roommate and I compete our way through the game, acquanting ourselves more bit-by-bit. I’d like to add more big-picture analysis like this alongside or in-between blocks of gameplay bloggery.

Cheers,

Brady

Introduction

Sekiro facing Hatred Demon

Hey, thank you for stopping by this blog – the name “Weak Souls” is a nod to the Dark Souls franchise and the challenging games that one butts up against, struggles with and will not always overcome. It was decided upon after I had just played my first title from the Dark Souls developer From Software (Sekiro) and I write this eager to work through the upcoming Elden Ring.

“Souls” is plural because it’s my hope to bring in some company along the way and have a few other voices take part. For now, it’ll just be myself and I’ll warm up with some personal background for the five people who may read this.

My Background

The past three years have seen not only my first return to gaming since childhood but video games full on overtaking coffee as my core hobby/interest/obsession. When I returned to gaming in the fall of 2018, I had recently moved into a studio apartment in a new city and dove wildly into The Breath of the Wild.

As my last consistent experience was playing the GameCube and PS2 on a kid’s budget of receiving holiday gifts, I have a ton of “the best” titles to work through. You’ll be seeing a variety of current and vintage games being chronicled on this blog. Even though it’s themed around getting my butt kicked in tough games, there will be plenty of standard fare titles in terms of difficulty.

Thanks again for stopping in, I hope to make this a place of discussion and reflection among people who love video games and the conversation that surrounds them. You’re encouraged to engage in the comments, to let me know what you’ve been playing, make a suggestion for the blog etc. Keep an eye out for my first proper post journaling my initial play sessions of F-Zero on the Super Nintendo.

Cheers,

Brady